4 design principles
4 design principles I use every day to avoid bad UX and create products that work for everyone by Adam Silver. I like them very much. Adam´s examples not only bring you a step further in understanding the principles, but maybe give you the next action item to improve your current design work.
- Good design works for everyone. Examples: Plain language isn’t just easier to read for people with low literacy; experts find it easier to read too. Large radio buttons don’t just help people with motor impairments; everyone finds them easier to click.
- Good design makes things obvious. Examples: Instead of using a hamburger menu, just show the navigation items and let them wrap if necessary. Instead of hiding hint text in tooltips, just show the hint inline.
- Good design puts users in control. Examples: Instead of expecting users to fill out a form in one go, expect them to get interrupted and let them save and finish later. Instead of showing a menu on hover, show it on click.
- Good design is lightweight. Examples: Kill the background video and prioritise the content and flow. Kill those tooltips and reduce the content to its irreducible core.
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